3D Environment Artist with 3 years of professional experience telling stories through details that are felt, even if they aren’t directly noticed: ranging from the wear of a hero prop that whispers insights of its owner, to the presentation of an e-commerce product that implies its perfect fit in a customer’s life. Eager to support, collaborate, and learn.
• Efficiently hard surface modeled products, surpassing performance requirements AR
• Baked high poly detail to low poly meshes, PBR textured, and rendered photorealistic models
• Lit and animated short videos, including various moving models and custom Bifröst effects
• Confidently guided guests and fostered community and enthusiasm for the future of games
• Designed tileable PBR textures and an efficient modular kit to construct a large-scale scene
• Used a high-to-mid baking process for Nanite implementation in Unreal Engine 5
• Crafted organic height detail through custom Photoshop alphas and hand-painting in ZBrush
• Established the company standard for 3D renderings, increasing the company’s worth at POS
• Achieved 90% efficiency increase to asset creation by adapting model conversion workflows
• Positively collaborated in critiques, led clear presentations, and managed concurrent projects